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jaws900
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PostSubject: Battle Companies - Summary   Tue Aug 03, 2010 8:50 pm

Ok so after clearing this with RC we have desided to post this up. Before i get to the actuallt opic i need to put this disclamer down first.
Battle Companies and all the rules related to it belong to Gamesworkshop. They reserve the right to withhold these rules if they with and if they do so these rules will be take town ASAP
Ok Legal BS taken care of.

Many mons ago when GW actually carred about LOTR we had battle comapanies...then a redux do adjust to the the modals and smoth out lines...however there rules dispeared from there website and soon after than the original ones too. However i persoanly have always Loved Battle Companies and have been wanted to play again. So i will be taking a total of 4 diffrent forces and giving you updates on how there progress is coming on for there battle and upgrades.
Now i know not all of us will know how to use Battle companys so in the following spoilder tag there are the Sumarrised rules for using them. Please exuse any spelling mistakes.

Spoiler:
 

If you ahve any questions please don't be shy to ask about the rules. Now each army has a special rule availbe to jsut them(sort of) that they can take instead of rolling on the table for special rules. Sicne i will be using 4 armys i will give you the special rules for them as i go.
So the Armys i'm using are.....Gondor, Dwarves, Mordor, Goblins. Now since the goblins have had a fair few new stuff i'm going to adjust there rules only slightly to account for Prowlers. Below are the startign forces, Promotion tables, Equipment, renforments and special rules(if any) for each army. I'll put them in there own spoiler to make it simple.

Gondor
Spoiler:
 

Dwarves
Spoiler:
 

Mordor
Spoiler:
 

Goblins
Spoiler:
 

That just about covers the armys. agian please ask me if you have any questions as this is long stuff. Also not that i have Altered the Dawrves, Mordor and Goblin lists. I have made it so that a Shaman lv1 gets +1will as noone ever take it otherwise. Also Goblins can now be promoted to Prowlers which they originally couldn't. Lastly i was unable to find the Dawrves specail rule so i hade to make 1 up.

I will be reporting on how they all do in the near future...i hope. and maybe i can pull some guys at my local into a Battle Company game or 2. Anyway, i hope to be able to do this and lets hope that GW don't see this or don't care and don't sue us. Updates will be coming soon.
(Also a big thanks to RC for lettign me do this. Rep on it's way to you)
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PostSubject: Re: Battle Companies - Summary   Thu Aug 05, 2010 11:07 am

I've actually been thinking of starting up a battle companies thing with my brother to keep us busy over the summer. Does anyone know where I can find the necesary tables and lists for the various armies, including any noteworthy 'unofficial' ones? I'd probably give them all a bit of an edit but it would be nice to start with ones that have been tried and tested.

Let us know how things progress jaws Smile

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PostSubject: Re: Battle Companies - Summary   Thu Aug 05, 2010 6:08 pm

I have the original battle company rules that contain most of the ones....they only problem is that they have changed somewhat. RC told me that he might have the rules on his computer somewhere tho...i know he's got the corsair ones atleast.

Anyway played 2 games each and dispite that fact that previously Gondor win almost every game they have so far lost every game. Dwarves have won ever game and even got 2 extra heros!!!!! In one of there games only 2 modals killed anything. ! Shield warriors and the Bow hero who has been named Uber Dwarf
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PostSubject: Re: Battle Companies - Summary   Fri Aug 06, 2010 12:20 am

How many versions were there? I have a pdf version on my computer, but I didn't realise they were changed at all?

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PostSubject: Re: Battle Companies - Summary   Fri Aug 06, 2010 12:22 am

I don't think they were changed, just a few tweeked updates.

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PostSubject: Re: Battle Companies - Summary   Fri Aug 06, 2010 12:36 am

There were the original rules and then they were tweaked in 'Battle Companies Redux' (published in one of the late 200's White Dwarf issues).

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PostSubject: Re: Battle Companies - Summary   Fri Aug 06, 2010 7:06 pm

the redux changed the starting forces a bit and tweeked some of the rules. the old rules started you with 1 hero with +1 Fate. the newer rules starts you of with 3 heros, 2 with +1 fate, 1 with +1 Might, Will & Fate.
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PostSubject: Re: Battle Companies - Summary   Tue Aug 10, 2010 4:33 pm

Hmm, interesting. I'm looking at using something like the following list. What do you think?


Corsair Raiding Party

Spoiler:
 

Thought Smoke Bombs and Armour would be a fun way to upgrade the force as they got richer. Considering another Special Rule for the Captain(s) (I just wanted the force to have a Bosun). Something like a benefit when looting or maybe the ability to avoid being trapped like a Hasharin. Or maybe I'm just thinking too much of a Captain Sparrow.
So fun, balanced?

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PostSubject: Re: Battle Companies - Summary   Wed Aug 11, 2010 1:47 am

Looks balanced enough Cal Smile

I wrote a Corsair Battle Company set a while back if anyone's interested - http://www.one-ring.co.uk/phpBB2/kb.php?mode=article&k=567

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PostSubject: Re: Battle Companies - Summary   Thu Aug 12, 2010 5:45 am

that amount of smoke bombs is insane!!! I like Razz
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PostSubject: Re: Battle Companies - Summary   Thu Aug 12, 2010 12:55 pm

Insane? How so? It's restricted to heroes and the most expensive item. Though maybe a bump of price to 3 pts could work. And maybe armour should be 2... Ah well, it adds flavour and fun to the game Smile

Anyway, I was planning to play it against the following:

Gondor Coastal Defence/Navy

Spoiler:
 


So what do you think? I wanted to keep the ability for the elite/wealthy to have access to horses, despite them probably being a rarity. I just have a lovely mental image of the commander on horseback rallying his line of men in the middle of the town. As such I made them accessible but expensive.
Longbows available to Rangers? Unbalanced or alright? These are the elite bowmen after all, and the longbow would be quite helpful over the longer distances they would be practiced at engaging at (ships etc.)
And which special rule?

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Last edited by Cal585 on Tue Aug 17, 2010 7:52 pm; edited 2 times in total
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PostSubject: Re: Battle Companies - Summary   Thu Aug 12, 2010 6:16 pm

i like it tho maybe have a horse at 2 points per normal guys and give them Armoured horse's for 3 points.
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PostSubject: Re: Battle Companies - Summary   Sat Aug 14, 2010 12:12 am

Ok done. What did you think about the special rules and longbows?

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PostSubject: Re: Battle Companies - Summary   Sat Aug 14, 2010 5:44 am

It's good. I think making long bows 2 points on par with gondor(i think) and dropping Hold firm so they have the new ability you made as thats quite a good idea.
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PostSubject: Re: Battle Companies - Summary   Tue Aug 17, 2010 7:54 pm

The Gondor list only costs 1 influence point. Though that's for CG and they have worse shooting skill. Have gone temporarily with the Repel Boarders special rule (wonder if there's a better name for that).

Hopefully, I'll create a small company of each in the near future and post up a kind of mini-campaign Smile

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PostSubject: Re: Battle Companies - Summary   Tue Aug 17, 2010 10:50 pm

ya my campain has gone on hold for the time being as i have found other people to take part and it will be startign on the 5th of September. But so far we have 2 Dawrf players, 1 goblin and 1 Friedoms. Do i have permision form you Cal to use your Costal defence one?
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PostSubject: Re: Battle Companies - Summary   Wed Aug 18, 2010 1:29 pm

Of course, but I want 15% of your battle company's income.

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PostSubject: Re: Battle Companies - Summary   Wed Aug 18, 2010 7:11 pm

oh i don't know. Howabout 8%
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PostSubject: Re: Battle Companies - Summary   Thu Aug 19, 2010 7:08 pm

I will go no lower than 10. Or 9 and a barrel of longbottom leaf.

Is this for your company or one of the other competitors?

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PostSubject: Re: Battle Companies - Summary   Fri Aug 20, 2010 7:01 pm

it is inavisable to say at this point but i belive 10% is a fair agreement being that the predicted turnback will be less than a barrel of longbottom leaf barrel per 1%
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PostSubject: Re: Battle Companies - Summary   Sun Aug 22, 2010 8:19 pm

(Heh, you offer them a choice between two payments and they forget that the price they're agreeing to was above their offer)

But which company are you planning to use Jaws?

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PostSubject: Re: Battle Companies - Summary   Mon Aug 23, 2010 1:47 am

i'm going to be using Dwarves. We have a total of 4 people "sign up" so far(icluding me). they will be playing Goblins, Dawrves and Friedoms
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PostSubject: Re: Battle Companies - Summary   Sat Aug 28, 2010 1:03 am

Ah Dwarves eh? Will you be using the list on the front page? It just needs to be updated a little with things like Rangers/Iron Guard.

I'm tempted to update each faction but I assume people have already done that many times already and probably with better ideas for me.

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PostSubject: Re: Battle Companies - Summary   Sat Aug 28, 2010 3:57 am

mopst likely. I have made a few updates to some lists like the goblins but i can tell you now that Ironguard to too powerful really for Battle companies. Maybe Dwarf Rangers but personaly i think they are worse than normal dwarf warriors
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