Ok, so I've been working on my list for next year's competition and have come up with the following. I posted it on TLA and got some feeback there so its already been through a refining process. I'm pretty happy with it as it is in terms of theme, cost(£) and effectiveness but I thought I'd post it up for people to give some feedback before it gets set in stone.
Note: The Eomer, Marshall of the Riddermark is a modified profile which most of you will have probably seen but it can be found
here.
Eomer, Marshall of the Riddermark
+ horse, shieldErkenbrand
+ horse6 Rohan Royal Guard
+ horse, throwing weapons12 Riders of Rohan
16 Warriors of Rohan
+ shields, throwing weapons5 Warriors of Rohan
+ shieldsWarrior of Rohan
+ bannerHaldir
+ armour, elf bowWood Elf Captain
16 Wood Elf Warriors
+ elf blades, throwing weapons8 Wood Elf Warriors
+ wood elf spears, elf bows8 Wood Elf Warriors
+ wood elf spears4 Wood Elf Warriors
+ elven cloaks, elf bows1199 pts
80 models
11 might
Pros: A good balance of high fight value and numbers, a decent amount of elven archery in addition to all the throwing weapons available. It has a strong and versatile cavalry contingent, capable of causing damage at range or up close and having the option of dividing itself without becoming vulnerable. Three Fv6 Heroes is a also considerable advantage, hopefully providing an edge over any Wraiths.
Cons: Universaly low defence making the entire force rather vulnerable to misssile fire, although the large amounts of D5 and 3 do give an advantage when facing S4. Potential of being swamped by tough, massed infantry and huge risk of taking overwhelming casualties very quickly if this is allowed to happen.
Tactics: Advance with WoR w/throwing spears protecting WE w/spears - hopefully offering the elves protection from missiles. This double line could extend and become a single line if bowfire is not a problem, increasing its front and increasing the likely hood of being able to envelop. WE w/blades are used as a flanking force, making full use of their throwing weapons, while the WE w/cloaks either form a volley with the other bow-armed elves or snipe at key models from the safety of a wood - hopefully distracting attention and models from the mainstay of the fighting. Alternatively they can be used to hold/gain objectives in games like Domination. The cavlary can either sit back and volley, shoot directly while moving around the enemy lines, tackle oposing cavalry or strike vulnerable parts of his army. Potentially, the RRG and Hero(es) can split off and take out minor threats while the RoR soften up main opponent with constant bowfire.
So - any thoughts?
While I'm here I'd also like to put to you another list. This is one that my younger brother is working on; he says he may or not enter the competition in an official (by joining the site) or unofficial (through me) way. But in any case, below is his list, its very much still 'in the rough' so any and all C+C are most welcome.
Lurtz
Ugluk
Sharku
+ shield12 Warg Riders
+ shields12 Uruk-hai Scouts
+ orc bows12 Uruk-hai Scouts
+ shields12 Feral Uruk-hai
Uruk-hai Captain
+ heavy armour, shieldUruk-hai Shaman
10 Uruk-hai Warriors
+ shields10 Uruk-hai Warriors
+ pikes2 Uruk-hai Warriors
+ banner10 Orc Warriors
+ spears8 Orcs Warriors
+ orcs bows1199pts
93 models
12 might
Pros: High on S4, sevaral dangerous combat Heros, good spread of might, sizeable Warg contingent, decent sized pike block.
Cons: Lacks decent bowfire, several units vulnerable to missile fire, lacks any 'big' Heroes.
Don't quite know how my brother would use it but a few of my own points:
- Would it be better to take a big group of crossbows - and drop the orcs bows altogether?
- Perhaps finding room for a Wraith would be a good idea?
- Is it worth taking an Isengard Troll to threaten 'higher tier' Heroes?
Thanks again
AW