After reading '
A Thousand Sons' I reall want to do a pre-Heresy Thousand Sons army, so I thought I'd look into the current Space Marine Codex, and here's a list I've devised (mosst of it will invoke 'counts as' for theming purposes [and talking of theme - the points value is actually 1pt of being themed itself
])
HQChapter Master with Artificer Armour, Relic Blade, Hellfire Rounds and Auxiliary Grenade Launcher - 195pts
Honour Guard: 5 extra Guard, Company Banner, 4xRelic Blade, 4xAuxiliary Grenade Launcher - 435pts
ElitesSternguard Veteran Squad: 4 extra Veterans - 225
TroopsTacticle Squad 1: 4 extra Marines - 154pts
Tacticle Squad 2: 4 extra Marines - 154pts
Tacticle Squad 3: 4 extra Marines - 154pts
Scout Squad 1: 4 extra Scouts - 127pts
Scout Squad 2: 4 extra Scouts - 127pts
Fast AttackNone
Heavy SupportDevastator Squad 1: 4 extra Marines, 2xHeavy Bolter, 2xMissile Launcher - 214pts
Devastator Squad 2: 4 extra Marines, 2xHeavy Bolter, 2xMissile Launcher - 214pts
Total - 1998pts
As for the counts as -
The Chapter Master represents the Librarian-Captain leading the force, with things like his Orbital bombardment special rule, the Helfire rounds and the auxiliary grenade launcher representing the psyker powers he can employ. Similarly, the auxiliary grenade launchers on the Honour Guard, the special ammo of the Sternguard and the special weapons of the Devistators represent powers that they employ.
Any ideas with tweaking this list? (don't know if I'll ever get around to doing it, but it should be fun if I can think of suitable conversions). At the moment, I'm thinking of dropping a heavy bolter from each of the Devestator squads and spending the points elsewhere (having three special weapons per squad works better with the theme), although I'm not sure what I could spend them on (possibly upgrading one of the other weapons in each of those squads to a plasma cannon or giving one of the scout squads cammo cloaks and a storm bolter to the Chapter Master).