Still working on this, slowly
Sketched a map:
Numbered so I can talk about it:
1: City (yet to be nammed). 'Starting point' for the campaign. Capital city of the region. Still to work out details for it, but already have a couple of ideas that could be used
A) only has ~100 troops present (the rest are away campaigning or something) [handwave for why the PCs would be hired to investigate the dead raising]
B) possibly run by a council of merchants (originally founded by a king, king died leaving no heir so the barons started quarrelling, allowing the merchants to sieze power over time)
C) if council run, then I have an idea for a criminal organisation/guild the PCs could face at some time; run by three 'half-orc' brothers, i.e. they have half-orc parents, but one is pure half-orc, while the other two are pure orc and pure human respectively.
2: Port city (yet to be named). Has a lighthouse nearby (the tower thing on the island). No ideas for this yet.
3: City. Working name 'Lyceum'. City of artists, craftsmen, scholars, etc. Contains temples to relevant gods. Light/no miliatary defences.
4: Town (yet to be named). Halfling settlement. No ideas for this yet.
5: Town/twin villages. Names are either Westbank and Eastbank, or Nearbank and Farbank. No firm plans for these, though I have a vauge idea of having the PCs arrive at one and go to the local inn to drink, then when they enquire about rooms be told the inn's fully booked and to try the inn in the other village, allowing the PCs to get ambushed on their way (although why they get ambushed i have yet to figure out).
6: Town (yet to be named). Sits at the foot of a pass through the mountains. There is a draon/giant/some big beasty up in the pass cutting off trade (mid level monster to act as a road block until the party is ready to go to the next 'area'). Side quest idea is to have the party hear about a famous paladin who tried to kill the monster but failed; when the PCs do get arround to defeating the monster they find the Paladin's body. He had with him a magic sword which needs to be returned to his order (if there is a paladin in the party was thinking of talking that playing into having his character be from the same order, giving the party incentive to return the sword)
7: Inn. Name 'Halfway House'.
8: Town (yet to be named). No ideas for this yet.
9: Tomb - destination for the first quest. Is the tomb of the king who founded the kingdom, and has been invaded by a necromancer/lich/etc who is causing the dead to raise. The king raised as an undead creature would act as a 'boss' for the dungeon.
10: Mountain/city. Capital of a Hobgoblin empire. The dead rising causes the hobgoblins to mass and come south to invade the kingdom at some point.
Anyone got suggestions on names for the places listed above and any NPCs that could be in those places?