This is an age old (well in terms of how long WotR has been out that is
) niggle with the rules, but I've been prompted into posting this after a 'discussion' with the new manager at GW Swansea (I say manager, but it was basically him saying I'm wrong with no support for his argument and me getting p**sed off at him
).
The queery in question is 'how much movement does turning on the spot cost?'
Let's make this clear - this has nothing to do with turning and moving away or backing up. Those cases are clearly covered in the movement rules - it's obvious that you can move wherever you want within the area of your movement distance (taking into account obsticles of course). What this concerns is doing a 180 or 90 turn while the company stays where it is.
The position held by the manager is that it costs nothing (first he tried to say, you don't turn the tray, you turn the minis, but then I pointed to the part of the rules that says this is illegal
He then moved on to saying it doesn't cost anything, but wouldn't back this up with a rule in the rulebook).
The position I hold is that it does cost movement. The rules state that no part of the tray may move beyon its move distence and specifically makes mention of watching the corners when doing this. Clearly the tray moves, so some movement must be used up. Of course, this brings up how do you measure it - do you rotate the tray around the midpoint and measure how far the corners travel, or do you (as I'd think it works) measure corner to corner as that is the greatest distance traveled by any part of the movement tray?
Most of the time, this wouldn't really matter. What matters is when your movement is reduced for whatever reason, such as enemies within 6" Let's look at an example
A company of Orcs moves directly behind a company of WoMT. If the Orcs shoot or charge from this position, then the WoMT do not benefit from their shields. Taking the three viewpoints above:
Turning costs Nothing: The WoMT turn on the spot. The Orcs have flanked for no reason unless another part of their army is in position to advantage of the turn.
Measure Corner-to-Corner Corner-to-corner an infantry tray is 5", over the WoMT's movement value with the modifier for the Orcs being so close. Therefore, they can't turn to face the Orcs this way in one go. Turning 90 degrees costs 3 and 3/4 inches so that's out aswell as a single move. (However, slightly less than 90 degrees will allow you to mostly turn arround with two moves provided the Orcs are over 3" away)
Measure in an Arc: This costs 6 and 1/2 inches so this too disallows a complete 180.
In an alternative scenario, say we have archers instead of WoMT. The crucial element here isn't shields, but whether or not the archers will be able to shoot the orcs. With free turning, they can shoot, so once again it'd only be worth flanking when other parts of the army can benefit. If turning costs movement, then being able to get the orcs into this position is an advantage, as it allows them to come in unharmed (which could be very useful if they were indeed only one company strong).
From my reading of the rules, what matters is no part of the company moves greater than the allowed distance from its start position. When pivoting on the spot, the final position is different to the starting one, so parts of the Company have moved, hence the Company counts as having moved.
What do you guys think?